AI Insights · Timothy · April 2024
Top 5 Stickman Games on iOS in Finland Q1 2024
Discover the performance trends of the top 5 Stickman games on iOS in Finland for the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Stickman games on iOS in Finland showcased interesting trends in terms of downloads, revenue, and active users. Below is a detailed look at their performance.
Stickman Hook from MADBOX experienced a varied quarter. Weekly revenue peaked at $43 in the second week of January, then fluctuated, ending with $42 in the final week of March. Weekly downloads saw a significant rise, reaching 190K in mid-February and maintaining high numbers with 179K in the last week of March. Active users showed a steady increase from 864K at the start of January to 905K by the end of March.
Stick War: Legacy by Max Games Studios had a notable revenue spike of $141 in the fourth week of January, followed by a gradual decline, with the last reported revenue being $73 in mid-March. Downloads peaked at 86K in mid-March, with active users peaking at 178K at the start of January and slightly fluctuating to 157K by the end of March.
Supreme Duelist from Neron's Brother SARL had no reported revenue throughout the quarter. Weekly downloads were highest in mid-February at 62K, and active users increased from 187K in the first week of January to 212K in mid-February, maintaining around 185K by the end of March.
Archery Bastions: Castle War by AI Games FZ showed a moderate revenue increase with a peak at $70 in mid-February, tapering off to $15 by mid-March. Downloads remained relatively consistent, peaking at 48K in late January and maintaining around 22K by the end of March. Active users started at 55K at the end of January and rose slightly to 63K by the end of March.
Stickman Party: 4 Player Games from Maxim Krivokonev had no reported revenue. Downloads fluctuated, peaking at 26K in mid-February, but saw lower numbers towards the end of March. Active users started at 93K in early January, fluctuated throughout the quarter, and ended at 86K by the last week of March.
These insights come from Sensor Tower, where you can find more detailed analytics and performance metrics for these and other apps.